- Pokemon Red Best Slot Machine
- Pokemon Red How To Use Slot Machines Step By Step
- Pokemon Red How To Use Slot Machines For Beginners
- Pokemon Red How To Use Slot Machines Machine
- Pokemon Slot Machine
Pokemon Blue & Red
Well, like actual gambling, it all comes down to luck. Of course, the slots in Pokemon are in fact easier than their real world counterparts, to state the obvious. There's really no technique or know-how for spamming the slot machine to cough out all of its coins, it's just timing and luck. As technology advanced, slot machines began to use a light sensor to register payment. In a large number of machines, the optic sensor worked separately from the physical comparator. In the Generation II games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them. One of these people will give the player a single coin. One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three.
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To get this Pokemon, go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Fuchsia City. Use Surf and go to Seafoam Island and surf up and down (while in the water) until Clefable appears. It should be at level 137.
Place a level 5 Magikarp at the front of the lineup and allow Ditto transform into it.
To get this Pokemon, go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Fuchsia City. Use Surf and go to Seafoam Island and surf up and down (while in the water) until Fearow appears.
Fly to Fuchsia City, then use Surf and go to Seafoam Island. Surf up and down until Pokemon 'M' appears. Catch it, nickname it, and use one Rare Candy on it to evolve it into Kangaskhan.
The following steps can also be used to easily get a Kangaskhan on the Red version of the game, and may also work in the Blue version. Go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Cinnabar Island. Surf to the east part of the island. Make sure you do not go on any grassy area. Keep surfing until a wild 'M' appears; it looks exactly like MissingNo. Capture him, then run from battle because it will act as if you did not catch him. He would always be at level 0. Then, give him a Rare Candy or make it at least gain a level. When he gains a level, he will start evolving.
To get Mankey, talk to the old man that tells you how to catch Pokemon. Then, go to the first patch of grass on the way to the Pokemon League. There are many Mankeys at that location.
To get Mewtwo, the rarest of all Pokemon (#150), defeat Pokemon League, and enter the cave in Cerulean city. Mewtwo is located deep within the cave.
You can only catch a Pikachu in Viridian Forest and the abandoned power plant.
To get this Pokemon, go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Fuchsia City. Use Surf and go to Seafoam Island and surf up and down (while in the water) until Sandslash appears. It should be at level 27 or 37.
You must have a Haunter at level 60 to capture all of these Pokemon. Put the Pokemon to be captured to sleep, then use Night Shade to weaken them. Finally, use an Ultra Ball. Hold A until the ball opens, then let it go to capture them. If it fails, try the Ultra Ball again at least three times. Note: Articuno is very difficult to capture.
Another strategy is to use a powerful Raichu and Ultra Balls for Articuno, Zapdos, and Moltres. For Mewtwo, try using Artcicuno first and freeze it with Blizzard and Ice Beam. Then, weaken it with other Pokemon before finishing the battle with a Raichu and Poke Ball.
An easy way to catch the the legendary birds (Articuno, Moltres and Zapdos) is to put them to sleep using Gastly, Haunter or Gengar. Use Dream Eater until they only have a very small amount of energy left. Then, throw Ultra Balls until they are caught.
Articuno (Seafoam Isle), Moltres (Victory Road), Zapdos (Abandoned power plant).
The following Pokemon are only found in the Blue version of the game:
The following Pokemon are only found in the Red version of the game:
The remainder are the same attacks listed above.
The North American version of the game contains the following glitch Pokemon, which is obtained by using these steps. Go to Cinnabar Island. Enter into the building where the man makes Pokemon out of fossils. Enter the first room in the building with people that want to trade Pokemon. Trade with one of these people; it does not matter which one. Go back outside and move to the far right side of the building. Then, surf up and down the side of the island while half on land and half in the water. Keep surfing until challenged by a glitch that resembles a microchip or barcode. He is part bird and part water type and starts on level 80. Note: Obtaining Missingno can keep the game from continuing correctly, including preventing linked battles, and other bad effects. It is recommended that Missingno be released unless you are just experimenting with the game. Store the Missingno Pokemon in Bill's PC. It will eventually turn into a Rhydon.
Go to Viridian City and talk to the old man. When he asks if you are in a hurry, answer 'No'. After he explains how to catch a Weedle, fly to Cinnabar Island. Surf on the side of Cinnabar that faces the Seafoam Islands to find the Pokemon 'M'. You may also find level 132 Mewtwos and Alakazams. Note: Obtaining 'M' can keep the game from continuing correctly, including preventing linked battles, and other bad effects. It is recommended that 'M' be released unless you are just experimenting with the game. By using this trick, you also have a very rare chance of getting Mew.
To get 99 of any item, first put the item to be multiplied in the sixth slot. Then, fly to Viridian City. Talk to the old man almost all the way north of the town. When he asks if you are in a hurry, answer 'No'. After he explains how to catch a Weedle, fly to Fuchsia City. Make your way south, then when you reach the water's edge, use Surf and go to Seafoam Island. After arriving, swim up and down the beach until running into Pokemon 'M'. Then, defeat 'M' or run away, but do not catch him. You should now have 99 of your sixth item. Note: You can do this trick as many times as desired, and 'M' can be caught again. Instead of having to fly back to Viridian City to do the trick over again (if duplicating more than one item), the items may be switched if you stay in the water. Additionally, instead of 'M' a level 128 Starmie (Red Version) or Snorlax (Blue Version) may appear.
Find the Missingno Pokemon and defeat him. Then a design will appear in your sixth item. Deposit your sixth item individually until it totals 99. You can divide the items by fifty. If a no more room message appears, just withdraw an item and keep depositing the sixth item. Check the CPU when this is complete to find two groups of 99 of the same item.
For infinite money, place a gold nugget in the sixth item slot and get 99 of them by using the 'Infinite items' trick. Sell all except one to increase your money. Use the remaining gold nugget to repeat this procedure. Go to any Pokemart and sell the nuggets until you have 999,999 coins. Go to Celadon City and go to the Game Corner. Go inside and talk to the man at the counter, who is on the right of the counter. He will ask you if you need coins. Say yes. He will give you 50 coins. Continue until you have about 7,000 coins. Now you can buy any item or Pokemon in the Prize Exchange house.
Use the 'Infinite items' trick with Rare Candy. Once duplicated, use the Rare Candys on all your Pokemon that are at very low levels to quickly increase them. Note: The highest level possible is 100.
Use the 'Infinite items' trick after getting 1 Protein, Iron, Carbos, and Calcium at Celadon City. Put Protein in the sixth spot, duplicate it, then repeat with Iron and the rest of the items. Use them on your Pokemon to pump them up.
Use the 'Infinite items' trick and duplicate the Master Ball. Then, use the Master Ball on all the Pokemon that you do not have to quickly capture.
Instead of repeatedly paying to get in the Safari Zone, save the game after entering. Then, instead of paying again, just turn off the Game Boy and turn it back on.
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Note: This code requires six badges, Fly, Cut, Surf, and may only be done after the Elite 4 are defeated. Use the 'Infinite items' trick with Rare Candy. Then, fly to Cerulean City and go to the end of the Nugget Bridge. Turn left to where there is a long strip of grassy area bordered by water. Then, surf through the water path to the hidden dungeon. Fight various Pokemon and find a Rare Candy, then save the game. Turn off the game, then load the previously saved game. Tight another Pokemon or two, then press Start, go to items, two slots of Rare Candy should appear. Note: This trick may not work every time, and may also be done on Victory Road.
Step to the right of the door at the gym where you get the Volcano Badge. You should be on the edge of the water. Use Lapras to surf out into the water. Then, come back in and go to the door. The game will say that the door is locked. Look on the roof to find an old man.
This trick is similar to the old man on roof trick. Go into Celadon City. Store your bike on the PC, then go to the building that leads to Cycling Road. When you try to go past the guard, he will tell you that no pedestrians are allowed on Cycling Road. While he is telling you this, look at the wall behind him. The old man will be on top of the wall. When you move back by one little square, go down toward the stairs and try to get past the guard again. He will tell you the same thing again, and this time the old man will be a little to your left.
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Go to the hotel in Celadon City. Move to the upper right corner. Stand just in front of the upper right hand corner, just like in the Pokemon Centers. Then, press A to access the PC.
Catch all 150 Pokemon. Then, talk to the man in the Celedon Mansion's Game Freak corner (the man that is not using the computer). He will give you a surprise diploma.
Trade all the Pokemon in your team to a friend, then trade them back. They will now earn 1.5 times the experience points in battles.
An easy way to earn experience for a weaker Pokemon is to put your lowest-level Pokemon at the top of your list. Then when a fight begins, it will be the first Pokemon released. Instead of fighting, just switch to a stronger Pokemon. The weaker Pokemon will share the experience from the battle without being put in any danger. This is a good way to make your Pokemon gain experience evenly.
You can get high experience points by using the Exp. All. Deposit the other Pokemon in the poke box in a pokemon center. Then, simply go defeat a Pokemon. The experience will multiply itself by two, therefore giving the Pokemon double experience.
Enter Celadon City and get the coin case from the man in the back of the diner. Go to the slots and ask for some free coins. You will use these to play the slots and win Pokemon prizes. Here is how to find the slot machine that pays out the most. When you walk in, there are rows of slots. Find the man to the far left that says 'wins come and go'. Below him is a machine that is out of order. Play the machine directly beneath it. Do not get frustrated if you do not win constantly. If it stops paying out a lot, leave, go train your Pokemon, and come back later. Also try walking around Celadon's Game Corner and repeatedly press A to find coins that people have dropped. Note: This trick works more often in the 'Blue' version of the game.
An Abra is hard to catch, but it is worth it. When your Pokemon are weak and you need to get to a Pokecenter quickly, press Start and choose Pokemon. A list of your Pokemon will appear. If you have Abra with you, choose him and select teleport. Note: You have to be outside first; use an escape rope if needed. It will take you directly to the last Pokemon Center visited.
Note: This trick requires another Game Boy and Pokemon game. Trade the Pokemon to be cloned, and have the other player get a Pokemon that he or she does not care about. Trade them, and make sure the player receiving the bad Pokemon can see the other player's screen. When the Game Boy that receives the good Pokemon's displays 'Waiting', get ready to shut the other Game Boy off. When the 'Waiting' message disappears, turn off the Game Boy that is receiving the bad Pokemon. When the 'Trade completed' message appears, turn off the remaining Game Boy. Both games will have the same good Pokemon when they are turned back on. Note: Do not attempt this trick with any saved games you wish to keep, as it can corrupt those files if done incorrectly.
A great way to keep getting money even after beating all the trainers in the game is to keep beating the Pokemon League 4 and your rival repeatedly. You can beat them an unlimited number of times. This is also useful to build levels quickly.
This trick allows you to fight Pokemon from one area of the game in another area. For example, go to the Safari zone and battle for a while. Fight a Tauros, then leave the Safari zone. Then, go to the island where Articuno is found. Swim up and down the shore, at the point where it appears that you are on the ground, but are actually swimming in the water. Monsters from the Safari zone will appear here.
You do not have to see the Pokemon in the Safari Zone to catch them. You can just walk into it then back out and have a chance of getting Pokemon.
First, find a rare Pokemon such as Mewtwo. Then, immediately before entering a battle with it, save the game. Now you can battle the Pokemon without worrying about not catching it. If you make a mistake and make it faint, stop and shut off the game. Then, turn on the game and use the continue option to restart just before the battle.
This trick allows an unlimited amount of time in the Safari Zone to catch Water Pokemon. Obtain a good or super rod. Next, go to the Safari Zone and find some water. Then, go into inventory and use the rod to start fishing. If a 'Not even a nibble' message appears, press A, then quickly press Start. If you got into a fight, check the Pokemon out. If it is one you do not have, catch it then quickly press Start after the battle. Return to the inventory and fish again. If you already have this Pokemon, run from it, then quickly press Start and begin fishing again. This will help you catch some good Water Pokemon with plenty of time.
Go to the Safari Zone and use up your time in the different areas. Once the PA removes you from the hunt, fly to Cinnabar Island and surf half on land and in the water on the side facing Seafoam Island. In a short amount of time, you will be able to capture all of the Pokemon from Safari Zone.
In the Safari Zone, the 500 units that are allocated when entering are based on number of steps, not time spent. You can fish forever in the park if you go to water and not move the entire time that you are fishing.
This trick requires the Blue version of the game, a super rod, and five badges. Go fishing in the Pokemon HQ building. To reach the building, use the path west of Viridian City (route 22). Once inside, some annoying gaurds will ask if you have certain badges. You will eventually reach an indoor pool/lake that must be crossed on a Pokemon that knows Surf. Go fishing here to eventually catch Slowbro, Psyduck, Kingler, Seadra, and Seaking. Additionally, a Ditto may be caught in the grass across from the lake.
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Stand in front of any statue of a gym and use the rod to catch Water Pokemon.
When you throw a Poke Ball, hold A as it closes in on the Pokemon. The Poke Ball will shut tighter, making it easier to catch the Pokemon. Throw any kind of ball while pressing A + Select to have it act like a Master Ball or Ultra Ball.
When using any kind of Poke Ball (except the Master Ball), enter a battle and prepare to throw it at a Pokemon. As soon as it appears, hold Up + B. The Ball will become a Master Ball and catch the Pokemon. Note: This trick requires precise timing.
Press Start, A, B (requires precise timing) to catch a Pokemon at level 15 with the Poke Ball.
While attacking, hold A to do more damage.
Note: Another Game Boy with the game and a link cable are required for this trick. Transfer your Pokemon to the other Game Boy. Begin a new game on the original Game Boy and get a monster that was not collected in the first game and transfer it to the other Game Boy. Repeat this step again, then transfer the monsters back to the original Game Boy. This allows your game to have the three starting Pokemon (Bulbasaur, Charmander, and Squirtle) plus any others that were already captured.
Go to Viridian City and talk to the old man. When he asks if you are in a hurry, answer 'No'. After he explains how to catch a Weedle, fly to Cinnabar Island. Surf on the side of Cinnabar that faces the Seafoam Islands. In addition to the Missingno Pokemon, regular Pokemon over level 100 will be encountered. Note: After any Pokemon over level 100 gains any experience points, it will drop to level 100. You can raise the Pokemon with Rare Candy up to level 255. After that, they return to level 0.
At times Pokemon over level 100 will appear in the game. The following types have been seen at those high levels: Nidorino, Golduck, Electrode, Snorlax, Magnaton, Starmie, Mewtwo, Marowak, Goldeen, and Mew (when surfing up and down Cinnabar Island).
Walk up as far as you can in the building to Cycling Road. Walk forward and the guard will say that you cannot go on cycling road without a bicycle. While he is saying that, hold Left and quickly press B several times until you are across from the guard.
The Poke Flute can also be used to wake up sleeping Pokemon during battles, saving money from buying extra Awakenings.
The item finder is only useful if you know where to look. Try dead end and secluded areas as well as the underground tunnels.
Dig is very effective against Ghost and Psychic Pokemon.
You can cut down the grass you catch Pokemon in by using the Cut move.
Catch a wild Kakuna or Metapod. Put them to the day care center near Cerulean City. Wait for them to increase at least one level up. Then, pick them up and they will have the same attacks as their former evolutionary stage, but not harden.
You can catch evolved forms of rare Pokemon in the Unknown Dungeon (where you get Mewtwo). This includes Wigglytuff, Arbok, Sandslash, Venomoth, Kadabra, Parasect, Raichu, Hypno, Magneton, Dugtrio, Marowak, and Electrode.
Evolution has good and bad points. Good: Pokemon gain higher stats; you complete your Pokedex faster; useless Pokemon get much more effective (Magikarp into Gyarados). Bad: Pokemon learn attacks slower (Squirtle learns Hydro pump at level 42, Wartortle at level 47, and Blastoise at level 52, ten levels longer than Squirtle).
At the evolve screen, press B.
Have any Pokemon saved game inside the 'battery' folder (e.g. PokeRed.sav). Then, rename the saved file to the opposite version (e.g. PokeBlue.sav). Run the emulator and catch all the blue version Pokemon. Rename the saved file to the original name (e.g. PokeRed.sav). You should now have the Pokemon from the other version of the game.
Catch all 150 Pokemon. There is a man in Celadon City in the building where Eevee was found that gives you a very special Pokemon. He is located by taking the path that leads behind the buildings at the farthest north point of the city. There will be a secret door in the building that is off set from the row. Climb the stairs to find a group of people working on computers, when the building is entered from the front. Talk to the man that is not working on a computer to catch Mew.
Go to Shion Town and change your Koiking's nickname to 'Mew'. Highlight the thirteenth tool on the tool screen and press Select(8). Attempt to change your Koiking's nickname again to any name. The monster will flash, but the name will remain the same. Then, Mew will now be available.
Have at least fifteen items and a water Pokemon at the top. Go to any grassy area and highlight the thirteenth item and press Select. Get in any fight and run away, and you should have Mew.
Note: This code requires two Game Boys, a link cable, and the red and blue versions of the game. Begin a game and find your first monster. Locate the Charmanders field and capture one of them. Link both Game Boys and rapidly and repeatedly use the 'Trade' option. All 150 monsters should now be available.
Go to the seventh item in 'Tools' and press Select. Get into a fight, then press Select on the attack you dislike to change it. Note: The monster must have all four attack spaces filled. Win the fight. Then your monster will become level 100 and will enter the next stage of its life, if available.
Got a cheat? Send it in.
In the not-too-distant past, slot-machine players were the second-class citizens of casino customers. Jackpots were small, payout percentages were horrendous, and slot players just weren't eligible for the kind of complimentary bonuses -- free rooms, shows, meals -- commonly given to table players. But in the last few decades the face of the casino industry has changed. Nowadays more than 70 percent of casino revenues comes from slot machines, and in many jurisdictions, that figure tops 80 percent.
About 80 percent of first-time visitors to casinos head for the slots. It's easy -- just drop coins into the slot and push the button or pull the handle. Newcomers can find the personal interaction with dealers or other players at the tables intimidating -- slot players avoid that. And besides, the biggest, most lifestyle-changing jackpots in the casino are offered on the slots.
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The following article will tell you everything you need to know about slots, from the basics to various strategies. We'll start at square one, with a primer on how playing slot machines works.
Pokemon Red Best Slot Machine
How to Play
The most popular slots are penny and nickel video games along with quarter and dollar reel-spinning games, though there are video games in 2-cent, 10-cent, quarter, and dollar denominations and reel spinners up to $100. Most reel spinners take up to two or three coins at a time while video slots can take 45, 90, and even 500 credits at a time.
Nearly all slot machines are fitted with currency acceptors -- slide a bill into the slot, and the equivalent amount of credits is displayed on a meter. On reel-spinning slots, push a button marked 'play one credit' until you've reached the number of coins you wish to play. Then hit the 'spin reels' button, or pull the handle on those few slots that still have handles, or hit a button marked 'play max credits,' which will play the maximum coins allowed on that machine.
On video slots, push one button for the number of paylines you want to activate, and a second button for the number of credits wagered per line. One common configuration has nine paylines on which you can bet 1 to 5 credits. Video slots are also available with 5, 15, 20, 25, even 50 paylines, accepting up to 25 coins per line.
Many reel-spinning machines have a single payout line painted across the center of the glass in front of the reels. Others have three payout lines, even five payout lines, each corresponding to a coin played. The symbols that stop on a payout line determine whether a player wins. A common set of symbols might be cherries, bars, double bars (two bars stacked atop one another), triple bars, and sevens.
A single cherry on the payout line, for example, might pay back two coins; the player might get 10 coins for three of any bars (a mixture of bars, double bars, and triple bars), 30 for three single bars, 60 for three double bars, 120 for three triple bars, and the jackpot for three sevens. However, many of the stops on each reel will be blanks, and a combination that includes blanks pays nothing. Likewise, a seven is not any bar, so a combination such as bar-seven-double bar pays nothing.
Video slots typically have representations of five reels spinning on a video screen. Paylines not only run straight across the reels but also run in V's, upside down V's, and zigs and zags across the screen. Nearly all have at least five paylines, and most have more -- up to 50 lines by the mid-2000s.
In addition, video slots usually feature bonus rounds and 'scatter pays.' Designated symbols trigger a scatter pay if two, three, or more of them appear on the screen, even if they're not on the same payline.
Similarly, special symbols will trigger a bonus event. The bonus may take the form of a number of free spins, or the player may be presented with a 'second screen' bonus. An example of a second screen bonus comes in the long-popular WMS Gaming Slot 'Jackpot Party.' If three Party noisemakers appear on the video reels, the reels are replaced on the screen with a grid of packages in gift wrapping. The player touches the screen to open a package and collects a bonus payout. He or she may keep touching packages for more bonuses until one package finally reveals a 'pooper,' which ends the round. The popularity of such bonus rounds is why video slots have become the fastest growing casino game of the last decade.
When you hit a winning combination, winnings will be added to the credit meter. If you wish to collect the coins showing on the meter, hit the button marked 'Cash Out,' and on most machines, a bar-coded ticket will be printed out that can be redeemed for cash. In a few older machines, coins still drop into a tray.
Pokemon Red How To Use Slot Machines Step By Step
Etiquette
Many slot players pump money into two or more adjacent machines at a time, but if the casino is crowded and others are having difficulty finding places to play, limit yourself to one machine. As a practical matter, even in a light crowd, it's wise not to play more machines than you can watch over easily. Play too many and you could find yourself in the situation faced by the woman who was working up and down a row of six slots. She was dropping coins into machine number six while number one, on the aisle, was paying a jackpot. There was nothing she could do as a passerby scooped a handful of coins out of the first tray.
Sometimes players taking a break for the rest room will tip a chair against the machine, leave a coat on the chair, or leave some other sign that they'll be back. Take heed of these signs. A nasty confrontation could follow if you play a machine that has already been thus staked out.
Payouts
Payout percentages have risen since the casinos figured out it's more profitable to hold 5 percent of a dollar than 8 percent of a quarter or 10 percent of a nickel. In most of the country, slot players can figure on about a 93 percent payout percentage, though payouts in Nevada run higher. Las Vegas casinos usually offer the highest average payouts of all -- better than 95 percent. Keep in mind that these are long-term averages that will hold up over a sample of 100,000 to 300,000 pulls.
In the short term, anything can happen. It's not unusual to go 20 or 50 or more pulls without a single payout on a reel-spinning slot, though payouts are more frequent on video slots. Nor is it unusual for a machine to pay back 150 percent or more for several dozen pulls. But in the long run, the programmed percentages will hold up.
The change in slots has come in the computer age, with the development of the microprocessor. Earlier slot machines were mechanical, and if you knew the number of stops -- symbols or blank spaces that could stop on the payout line--on each reel, you could calculate the odds on hitting the top jackpot. If a machine had three reels, each with ten stops, and one symbol on each reel was for the jackpot, then three jackpot symbols would line up, on the average, once every 10310310 pulls, or 1,000 pulls.
On those machines, the big payoffs were $50 or $100--nothing like the big numbers slot players expect today. On systems that electronically link machines in several casinos, progressive jackpots reach millions of dollars.
The microprocessors driving today's machines are programmed with random-number generators that govern winning combinations. It no longer matters how many stops are on each reel. If we fitted that old three-reel, ten-stop machine with a microprocessor, we could put ten jackpot symbols on the first reel, ten on the second, and nine on the third, and still program the random-number generator so that three jackpot symbols lined up only once every 1,000 times, or 10,000 times. And on video slots, reel strips can be programmed to be as long as needed to make the odds of the game hit at a desired percentage. They are not constrained by a physical reel.
Each possible combination is assigned a number, or numbers. When the random-number generator receives a signal -- anything from a coin being dropped in to the handle being pulled -- it sets a number, and the reels stop on the corresponding combination.
Between signals, the random-number generator operates continuously, running through dozens of numbers per second. This has two practical effects for slot players. First, if you leave a machine, then see someone else hit a jackpot shortly thereafter, don't fret. To hit the same jackpot, you would have needed the same split-second timing as the winner. The odds are overwhelming that if you had stayed at the machine, you would not have hit the same combination.
Second, because the combinations are random, or as close to random as is possible to set the program, the odds of hitting any particular combination are the same on every pull. If a machine is programmed to pay out its top jackpot, on the average, once every 10,000 pulls, your chances of hitting it are one in 10,000 on any given pull. If you've been standing there for days and have played 10,000 times, the odds on the next pull will still be one in 10,000. Those odds are long-term averages. In the short term, the machine could go 100,000 pulls without letting loose of the big one, or it could pay it out twice in a row.
So, is there a way to ensure that you hit it big on a slot machine? Not really, but despite the overriding elements of chance, there are some strategies you can employ. We'll cover these in the next section.
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Slots are the easiest games in the casino to play -- spin the reels and take your chances. Players have no control over what combinations will show up or when a jackpot will hit. There is no way to tell when a machine will be hot or cold. Still, there are some pitfalls. It's important to read the glass and learn what type of machine it is. The three major types of reel-spinning slots are the multiplier, the buy-a-pay, and the progressive.
The multiplier. On a multiplier, payoffs are proportionate for each coin played--except, usually, for the top jackpot. If the machine accepts up to three coins at a time, and if you play one coin, three bars pay back ten. Three bars will pay back 20 for two coins and 30 for three coins. However, three sevens might pay 500 for one coin and 1,000 for two, but jump to 10,000 when all three coins are played. Read the glass to find out if that's the case before playing less than the maximum coins on this type of machine.
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The buy-a-pay. Never play less than the maximum on a buy-a-pay, on which each coin 'buys' a set of symbols or a payout line. The first coin in might allow the player to win only on cherry combination, while the second coin activates the bar payouts, and the third coin activates the sevens. Woe is the player who hits three jackpot symbols on a buy-a-pay with only one coin played--the player gets nothing back. A variation is the machine with multiple payout lines, each activated by a separate coin. All symbols are active with each coin, but if a winning combination lines up on the third-coin payout line with only one or two coins played, the payoff is zero.
The progressive. You also have no reason to play less than maximum coins on a progressive machine. A player who eventually lines up the jackpot symbols gets a percentage of each coin played. The first progressive machines were self-contained--the jackpot was determined by how much that particular machine had been played since the last big hit. Today most progressives are linked electronically to other machines, with all coins played in the linked machines adding to a common jackpot.
These jackpots can be enormous -- the record is $39,710,826.26, a $1 progressive at a Las Vegas casino. The tradeoff is that frequency and size of other payouts are usually smaller. And you can't win the big jackpot without playing maximum coins.
If you must play fewer than maximum coins, look for a multiplier in which the final-coin jump in the top jackpot is fairly small. Better yet, choose a machine that allows you to stay within your budget while playing maximum coins. If your budget won't allow you to play maximum coins on a $1 machine, move to a quarter machine. If you're not comfortable playing three quarters at a time, move to a two-quarter machine. If you can't play two quarters at a time, play a nickel machine.
Pokemon Red How To Use Slot Machines For Beginners
With so many paylines and the possibility of betting multiple coins per line, video slots are different. Some penny slots with 20 paylines take up to 25 coins per line. That's a $5 maximum bet -- a pretty penny indeed! Most players bet less than the max on video slots but are sure to cover all the paylines, even if betting only one coin per line. You want to be sure to be eligible for the bonus rounds that give video slots most of their fun. Some progressive jackpots require max coins bets, and some don't. If a max-coins bet is required to be eligible for the jackpot and you're not prepared to roll that high, find a different machine.
Money Management
Managing your money wisely is the most important part of playing any casino game, and also the most difficult part of playing the slots. Even on quarter machines, the amount of money involved runs up quickly. A dedicated slot player on a machine that plays off credits can easily get in 600 pulls an hour. At two quarters at a time, that means wagering $300 per hour -- the same amount a $5 blackjack player risks at an average table speed of 60 hands per hour.
Most of that money is recycled from smaller payouts--at a casino returning 93 percent on quarter slots, the expected average loss for $300 in play is $21. Still, you will come out ahead more often if you pocket some of those smaller payouts and don't continually put everything you get back into the machine.
One method for managing money is to divide your slot bankroll for the day into smaller-session bankrolls. If, for example, you've taken $100 on a two-and-a-half-hour riverboat cruise, allot $20 for each half-hour. Select a quarter machine -- dollar machines could devastate a $100 bankroll in minutes -- and play the $20 through once. If you've received more than $20 in payouts, pocket the excess and play with the original $20. At the end of one half-hour, pocket whatever is left and start a new session with the next $20.
If at any point the original $20 for that session is depleted, that session is over. Finish that half-hour with a walk, or a snack, or a drink until it is time for a new session. Do not dip back into money you've already pocketed.
That may seem rigid, but players who do not use a money management technique all too frequently keep pumping money into the machine until they've lost their entire bankroll. The percentages guarantee that the casino will be the winner in the long run, but lock up a portion of the money as you go along, and you'll walk out of the casino with cash on hand more frequently.
That is changing in new server-based slots that have started to appear in casinos. Operators will be able to change payback percentages at the click of a mouse, but they still must have regulatory approval to do so.
There is a lot more to slot machines than meets the eye. But if you learn the ins and outs of playing them, you can use some strategies that just might help you hit the jackpot.
Pokemon Red How To Use Slot Machines Machine
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